Technical Artist I
Belgrade, RS, 11000
IGT, where innovation meets entertainment on a global scale! From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable gaming experiences—powered by world‑class content, strong technical and commercial capabilities and nurtured by a culture of collaboration, accountability, and ownership.
Whether it’s spinning reels, placing bets, or enabling secure payments, we turn innovation into impact through disciplined execution and long‑term value creation. With a team of over 6,000 employees across 30+ countries and products delivered in more than 100 jurisdictions worldwide, we operate at scale while staying closely connected to costumers we serve. If you’re ready to bring your talent to a team shaping the future of entertainment, your next big move starts here - www.igt.com.
Overview
🌍 Hiring location: Serbia, Belgrade
📋 Employment type: Full-time position through employment contract.
✅ Requirement: Candidates must be fully eligible to work full-time under a local employment contract in Serbia.
💻 Work setup: Hybrid, connected to the local office in Belgrade
At IGT, we design and build casino games played by millions of players worldwide. Based in Belgrade, Lynx Studio is IGT’s dedicated localization studio for EMEA and LAC markets. Our team adapts game mathematics, features, and themes to meet the needs and preferences of diverse markets, while preserving the core elements that made the original games successful.
For our Lynx studio we’re searching for talented Technical Artist based in Belgrade who are passionate about creating and improving art production pipelines.
What You Will Do
As a Technical Artist you will play a crucial role in bridging the gap between art and technology, ensuring the seamless integration of visual elements into our games.
- Collaborating closely with art and programming teams to bridge the gap between artistic vision and technical implementation.
- Creating and maintaining technical PSD files for implementation.
- Leading and developing technical tool project for a game.
- Supporting artists and engineers in the art pipeline.
- Profiling and optimizing game assets for memory and performance gains while maintaining our high standards for user experience.
What We're Looking For
- Expert proficiency in Adobe Creative package with a strong focus on Photoshop and After Effects.
- Proficiency in Spine or any 3D software, preferably Blender and Maya.
- Experience working with game engines, especially Unity.
- Previous experience in the gaming industry is a plus. Commercial artist experience also counts as a plus.
IGT is committed to fostering a diverse, equitable, and inclusive workplace that reflects the global communities and customers we serve. We strive to create an environment where all employees feel valued, respected, and empowered.
IGT is an equal opportunity employer. We provide equal employment opportunities to all applicants and employees without regard to race, color, religion or belief, sex, sexual orientation, gender identity, age, national origin, disability, or any other characteristic protected by applicable law. This commitment applies to all employment practices, including recruitment, hiring, promotion, compensation, benefits, training, and termination.
We thank all applicants for their interest; however, only those selected for an interview will be contacted.