Senior 2D Spine Animator
Belgrade, RS, 11000
IGT (NYSE:IGT) is a global leader in gaming. We deliver entertaining and responsible gaming experiences for players across all channels and regulated segments, from Lotteries and Gaming Machines to Sports Betting and Digital. Leveraging a wealth of compelling content, substantial investment in innovation, player insights, operational expertise, and leading-edge technology, our solutions deliver unrivaled gaming experiences that engage players and drive growth. We have a well-established local presence and relationships with governments and regulators in more than 100 countries around the world, and create value by adhering to the highest standards of service, integrity, and responsibility. IGT has approximately 10,500 employees. For more information, please visit www.igt.com.
About Us
Our Belgrade Online Gaming department (with central in San Francisco) counts 50+ great people and growing. Lot of our employees have a great (10+ years) of experience and expertise. We are successfully creating games here on location for more than 15 years, with well-established business, product, and processes, while company globally for more than 50 years.
Our Products are Online Multi Channel Games (Desktop/Mobile/Tablet) therefore we are using cutting edge technology in our production. Besides new techs we have well rounded processes as well.
We also have all roles and skills on location including producing, art and animation, front and back-end dev, math and game design, sound production, test , dev-ops, release and support ops. That allows our studio to be self-sufficient well organized and efficient while working on creative and fun games.
Would you like to be part of our great team? Here is what you need.
Responsibilities
• Creating animations of characters, backgrounds, symbols, assets, logos, and other graphics using software like Spine and After Effects.
• Reviewing scripts and storyboards to understand animations requirements.
• Interpreting design briefs to develop creative solutions.
• Assist in the development of storylines, characters and environments.
• Use computer animation technologies to bring to life character movements, environmental effects, special effects, etc.
• Balance artistic expression with marketing appeal
• Ensure final graphics and animations meet quality standards.
• Stay up-to-date with industry developments and tools.
Qualifications
• Minimum of 5 years’ experience as a Game Artist (Portfolio, demo reel).
• Excellent skills in Spine and Adobe Creative Suite.
• Strong design and graphical abilities (feelings for colors, designs, lighting, and composition).
• Ability to match and adapt to specific art styles.
• Storytelling
• Efficiency to finish a project from concept to a final implementation of animation.
• Highly organized, self-motivated as well as working independently.
• Ability to take suggestions and direction from other team members.
• English language skills are required for an international work environment.
• Bonus skill knowledge in 3D programs such as Blender or 3DS Max, Maya
The Way We Work
We organize our game production workflow in a relaxed environment, practicing agile/scrum methodology through game production lifecycle that consists of: Pre-Production, Development, Play Test, Acceptance Review, QA, Certification, Live. Game Artist is involved from Pre-Production phase till QA Sign off phase, working on game concepts, animations, and implementation of graphics in the game, but also on the redesign of existing games and their adaptation for phones and other devices. During this process you will closely cooperate with other team member of other disciples (art/dev/sound...). While our producers are managing this process for every game, your team lead will be there for you to help you, train you and technically guide you through it, supporting you through your career growth. This is aligned with our values, as we value cooperation, positive atmosphere, and teamwork while we strongly believe in personal development and invest continually in training, coaching and career progress of our employees. Our working hours model Is flexible, part time from office and part time from home in agreement with team lead and colleagues on project.
Our Recruitment Process
We aim to reply to all applicants. Interview process consists of several stages, each one allowing us get to know you better, professionally and technically. It is also an opportunity for you to gain a better understanding of our culture and the work we do here.
The stages include:
• Interactive portfolio review and CV review and after online meeting with recruiter.
• Technical test that will assess art skills.
• Technical interview for shortlisted candidates.
• Candidates who successfully complete this step are eligible to pass to the final round.
• Usually, the whole process lasts few weeks – we’ll keep you updated on each stage!
Are you looking for a challenge? Please send us your interactive portfolio and CV trough official job link
LI-NG1
IGT is committed to sustaining a workforce that reflects the diversity of the global customers and communities we serve, and to creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to race, color, religion, gender, sexual orientation, gender identity, gender expression, pregnancy, marital status, national origin, citizenship, covered veteran status, ancestry, age, physical or mental disability, medical condition, genetic information, or any other legally protected status in accordance with applicable local, state, federal laws or other laws. We thank all applicants for applying; however, only those selected to interview will be contacted.
IGT (NYSE: IGT) is the global leader in gaming. For more information, please visit www.igt.com.